Suicide
  • February 4, 2026
  • Sreekanth bathalapalli
  • 0

Ghaziabad Heartbreak: Three Sisters Pakhi (12), Prachi (14), Vishika (16) Die by Suicide Linked to Addictive ‘Korean Lover Game’ – Parents’ Plea for Awareness

Ghaziabad, Uttar Pradesh — February 4, 2026 — A devastating tragedy unfolded in the early hours of February 4 when three minor sisters—Pakhi (12)Prachi (14), and Vishika (16)—jumped to their deaths from the ninth-floor balcony of their apartment in Bharat City Society, Ghaziabad. Police investigations point to their deep obsession with an online task-based app known as the ‘Korean Lover Game’, which allegedly escalated through 50 challenges, with suicide as the final, fatal task. An eight-page diary and suicide note recovered from the scene detailed their addiction, expressing deep remorse to their parents while declaring “Korea is our life” and “our biggest love.”

The incident occurred around 2:00–2:30 AM when the sisters locked themselves in a room (reportedly the puja room), used a chair or ladder to access the balcony, and jumped one by one—witnesses heard screams and three successive thuds that woke the neighborhood. Family members rushed but couldn’t break the door in time. The girls were declared dead on arrival at a local hospital, with post-mortems confirming death due to fall injuries.

Roots of the Tragedy: Addiction Sparked During COVID Lockdowns

According to their father, forex trader Chetan Kumar, the sisters’ fixation began during the COVID-19 pandemic (around 2020) when they started using mobile phones extensively. They reportedly:

  • Adopted Korean names and viewed themselves as “Korean princesses.”
  • Followed strict game rules: syncing daily routines, bathing/eating/sleeping together, skipping school (the eldest, Vishika, remained in Class 4 despite her age).
  • Became emotionally dependent on the app’s virtual “lover” interactions and escalating tasks.

Parents repeatedly objected and confiscated devices, but the obsession persisted. The final trigger appears to have been parental insistence on quitting the game, leading to the irreversible act. The suicide note addressed to “Papa” and “Mummy” read variations like: “Sorry… Korea is our biggest love… We cannot give it up… Now you will know how much we loved the game.”

What is the ‘Korean Lover Game’? Parallels to Deadly Challenges

The Korean Lover Game (also referred to as a “love game” or task-based Korean app) is an interactive online platform popular among teens, blending virtual dating/K-pop themes with progressive challenges. It starts innocently—daily chats, sharing photos, learning Korean phrases—but escalates to isolation, self-harm, and extreme acts over days or weeks (often cited as 50 tasks, echoing the infamous Blue Whale Challenge).

  • Police seized the girls’ phones for forensic analysis of chats, app data, and screenshots showing suicide as the “last task.”
  • No evidence of direct external manipulation has been confirmed yet, but investigators are probing possible anonymous admins or AI-driven grooming.
  • Experts draw chilling parallels to past dangers like Blue Whale (50 tasks leading to suicide), Momo Challenge, and PUBG-related incidents in India.

Ghaziabad Police (ACP Atul Kumar Singh) confirmed no accident and ruled out foul play initially, focusing on digital forensics. No FIR has been filed yet, but calls grow for banning such apps on Indian app stores and stricter age verification.

Urgent Warning for Parents: Signs of Gaming Addiction & How to Protect Children

This heartbreaking case highlights the risks of unchecked online exposure, especially among impressionable youth influenced by K-pop/K-drama culture. For Indian parents and NRI families with children in India or abroad:

  • Red Flags: Excessive secrecy with phones, adopting foreign personas/names, sudden isolation, declining grades, mood swings, or references to “tasks” and virtual relationships.
  • Prevention Tips:
    1. Set strict screen-time limits (use apps like Google Family Link or built-in controls).
    2. Regularly check devices and discuss online activities openly.
    3. Educate on digital dangers—explain grooming tactics in task-based games.
    4. Report suspicious apps to cybercrime.gov.in or helpline 1930.
    5. Seek help: Childline 1098 (India), or international equivalents for NRIs.

NRI Americans with relatives in India: Use video calls to monitor, install remote parental tools, and discuss mental health openly during visits or chats. Gaming addiction can cross borders—many NRIs report similar concerns in diaspora communities.

Actor Sonu Sood and others have called for a social media/gaming ban for under-16s, emphasizing collective responsibility.

This tragedy is a stark reminder: Digital spaces can be as dangerous as they are engaging. Parents, stay vigilant—talk to your children today.

If this story resonates or you’ve faced similar issues, share your thoughts or advice in the comments. Let’s raise awareness to prevent future losses.

Sources: NDTV, Hindustan Times, Times of India, India TV, News18, The Tribune, DNA India, and Ghaziabad Police statements (February 4, 2026 coverage).

For more on child safety, online risks, and NRI family resources, visit nriglobe.com or official helplines. Stay connected, stay safe.

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